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Swtor jedi sentinel8/30/2023 ![]() ![]() ![]() In 7.1, the level 51 choice will cause Fury / Concentration to pick between CC immunity, a reduced cooldown on their CC breaker, and a second charge of Force Charge / Force Leap rather than get one of them right now in addition to CC immunity. CC ImmunityīioWare seems to be moving Gravity Manipulation to the level 51 choice to further lock down Fury / Concentration’s mobility in PvP without impacting the other disciplines. It also helps to bring down the power level of that specific ability tree buff, making it slightly more reasonable to take one of the other options instead. The nerf to Dark Synergy / Zenith corresponds to a little over 5% reduction in DPS contributed by that ability tree buff, which should correspond to a nerf of almost 1700 DPS for Fury / Concentration, which should be just enough to bring it down into strong, but more acceptable territory. Practical Implications and Analysis Dark Synergy / Zenith Cannot occur more than once every 30 seconds.” “Force Crush / Force Exhaustion triggers Gravity Vortex, granting immunity to interrupts and all controlling effects and reducing damage taken from area effects by 15% for 6 seconds.The Gravity Vortex proc has been redesigned and is now a level 51 ability tree buff that replaces Defensive Roll for Fury / Concentration.“Reduces the Rage / Focus cost of Obliterate / Zealous Leap and Force Crush / Force Exhaustion by 1.”.Gravity Vortex has been redesigned and renamed the level 60 discipline passive to Gravity Defiance / Gravity Manipulation, which has the following effect:.Reduced critical chance and critical damage dealt provided by the Dark Synergy / Zenith ability tree buff from 20% to 15%.I suppose you could view Fury / Concentration’s higher DPS and the Furious Defense / Zealous Defense ability tree buff as efforts to mitigate this issue, but there are many solutions that would work far better that theoretically shouldn’t have taken more work to implement than other changes made in 7.0. It’s particularly strange that BioWare didn’t attempt to properly mitigate this issue with the introduction of ability trees in 7.0 while they opted to introduce similar gap-closing functionality to specific abilities in Carnage / Combat and Vengeance / Vigilance. This forces players to choose between losing a significant amount of DPS or not following a mechanic. In phases where precise positioning is important, Obliterate / Zealous Leap can cause your character to move somewhere that you don’t want to, like into a very dangerous red circle. It is referred to by some players as a “self-root” because the leap animation prevents you from moving for the entire duration of the GCD. Fury and Concentration’s Current Standingįury Marauder / Concentration Sentinel is currently the strongest DPS discipline in the game, though getting the absolute maximum numbers you see on the top dummy parses requires that you right-click off Berserk / Zen, which isn’t really feasible in actual fights, so the discipline’s practical damage output is closer to that of Rage / Focus than it may appear.įury / Concentration does suffer from viability issues in some fights thanks to Obliterate / Zealous Leap’s animation while being one of the most important abilities in the discipline because you need to use it on cooldown in order to get the autocrit for Raging Burst / Focused Burst. This article has been updated with information from the PTS. This article will cover their current standing in the meta, BioWare’s announced changes for SWTOR 7.1, an analysis of the changes, and my own additional recommendations for improving the discipline. BioWare has announced nerfs for Fury Marauder / Concentration Sentinel. ![]()
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